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Not the best of the Notes - Invert Me

 



Note: If I can have a whole stupid section just on trees, seeing as this is called the 5D Notes, I figured why not put all the inverse references together. Not all the best or most easy to read, which is why I put above, *NOT* the best of the Notes. Some I have to really think about to try to figure out what I was thinking, but with others its fairly easy to tell.
 
 

Inverse matter

6D - Every object part of the inverse field of every other object

Hollowman - dual poles - inverse realities

Probability wave hitting inverse wave creates (an) event which from another point of view has not yet occurred (until both travel back to reach and/or create the sources)

Objects curving, warping, sucking up space around them as (they) move through it like little black holes and inverse black holes

How inverse probability waves intermix with positive probability waves

All (of the 4D sculptures) ought to be made of glass to demonstrate the invertibility of curved space, or the inverse effect, visually and easily. That becomes so obvious (with glass), that the same view from all outside points (combined) looking inward through both spheres is exactly the same as the outward view from the center sphere looking outward in all directions (from its center point), that few could not be able to glimpse it.

To see into matter beyond the inverse field matter projects around itself, is to see into folded space itself. What we perceive of as space is merely buffer zones of non-space to separate them. 3D space is not a hypersphere (or other curved shape) forming a barrier between the inner and outer curvature, though objects can align themselves around that curvature, but the "space" between is literally that, porous and no barrier as the hypersphere the objects align themselves with, or appear to align themselves with, exists no further than each objects surfaces.

DDRDE model of 4D space (curved 3D space into a 4th physical dimension, and with invertibility in a 4D sense)

Rehashing / recapping (again) Double bubble of space expanding in all directions, coalescing at 1/2 (way) mark to antipole, reexpanding again on the return trip, recoalesing at (the) 3/4 mark back but...
Double double bubble (like inversion) (is) space extending inward (into) objects and outward away from them in all directions, passing each other at a point or antipole outside of our space or conception toward coming back from the direction of the other, the antipole would be here, then again to come back opposite direction where they came without turning around.

The purpose of the sculptures is to enable or help people to spin the Universe on its head, 3 dimensionally speaking. To instead or also see space as folded into objects instead of existing outside or between them. That from a 4th dimensional viewpoint all points away from the center point to the antipole equivalently and equally outside of it and within it, for they are the same spot. This is similar to how the standard idea of an antipole in the sculpture would be another sphere halfway between the other two, yet also (would) be in actuality a single spot or place, not a circular area. This multidimensional viewpoint is a good way to view electrons existing within a set position in folded space instead of orbiting around a circular area. They would not be moving at all, yet seem to be at all points in a (seemingly) circular ball around the nucleus as well, at the same time. Yet another folded dimension around the nucleus could explain how they jump from one orbit to the next without passing the space in-between. Just because the level of space we perceive between what would seem to be 2 spheres from an outside viewpoint, seems 3 dimensional, that is no reason to believe that on the atomic scale, that space is not defined by or exists with more dimensions than we need to deal with "out here" (nor necessarily curled up so small as to not affect matter). The point of the sculptures is to see that inversible 3D sandwich, or that "out there" or "in here" is merely from an external viewpoint, (relative to where you are standing and) potentially equally the same spot.

Symmetrical order of 12 cube lines on a triangular 2D surface. Junction cube of 2 tesseracts leads to any of each tesseracts other cubes, like equally outside of both or in both since it is overlapping 4D spaces inverse of normal space at antipole, inverse of overlapping space is (the) other(s) space. Lines of tesseract in 3 cubes at once instead of 2 in 3D, but planes seem to hit only 2.

INVERSE PERSPECTIVES

The logical rational view of the moment contends that the past creates the future (via the present) and that is that. The future is thought of as ineffectual, indifferent, and unobtrusive. There are those who think the future is predetermined, though we can easily write off them or that notion completely simply by saying if we can do so and they are right, we were only doing so because it was meant to be. To see the future as an active participant in the past need not be as all or nothing, as detached nor commanding. As I wrote in Toward Tomorrow, any moment in time does not exist without having a before and after state, or a precedent and antecedent. The past and the future are easily inversible. Potential and actual are easily inversible. What one is and all else one is not are easily inversible. To think of any one half without being CREATED or COMPLETELY defined by the other half is short-sightedness bordering on complete blindness.

All you need to understand dimensionality is, on your desk, a sphere (ball), a tetrahedron, a cube, a dodecahedron, a circle, a triangle, a square, and a pentagon. With these you have all the clues needed to understand physical space because the logic is all there in front of you. Eventually you may figure out that space extends infinitely into and away from objects and shapes at the same time in every possible dimensional shape and perspective, and (that) the shape of space itself is inversible. Every dimensional level is a 2 or 3 or 4 or more dimensional soap bubble curving around unto itself.

Inverting 4D shapes 4 dimensionally at their "corners" same as inverting 3D cubes 4 dimensionally, pattern similar as to which planes invert on a dime so to speak.

Record spin hole through center of black hole, 2D plane space-time surrounding equator of spin becomes 1D at inverse of the horizon (poles) on inside which is same space but different view of outside

If you view space and time as generated by matter and mass as a form of inverse gravity, light has something to wave (in) and therefore can exist within (it?). Light without mass or matter (elsewhere besides that light is a form a matter)(to strike or slow it down by obstructing it) does not exist (in another form or in time). Space and time and matter evolve together as chicken and eggness. (Actually I see matter itself as folded space-time but that is besides the point.)

Schwartzchild- viewing internal gravity and external gravity separately,
internal gravity analogous to (the) interior of (a) black hole as well as matter, exterior as (a) black hole turned inside out or inversed.

Gravity = force of traveling through time (or 4D space) similar to centrifical force inverted from inverse view of objects in space.

Conical inverted double reversed 4D space.

Turning things inside out 4 dimensionally, black holes to positive space, objects to inverse, yada, yada, yada.

When you want to view what you have as good, remember that if anything could be worse, it is always that much inversely positive. Likewise, if you need to feel bad or motivated, if anything could be better, it is always that much inversely negative. All you can do, hopefully, is temporarily adjust the balance.

(Imagining, though actual models or even doing it would be more cool) walking around inside of a cube or rooms' walls, ceilings, walls, then floors again necessary to understand principles of inversion across curved spaces. (how shape of space relative to where you were gets seemingly turned inside out the further away from where you were).

A 5D version of the game can be made comprehensible by using colors to represent not locations but directions to include the fact the visible 3D spaces overlap at angles that soon become incomprehensible to most people as each space has an inverse angle in 4 dimensions where most can only imagine 3 and even those juxtapositions with great difficulty.

Seeing objects inverted.

Inverse cube (shape I can't remember the name of) representing space, 8 tetrahedrons, all 4 angles of each 90 degrees. All outer (sides) = (a) 2D plane. All 1D points = 2D planes at different rotational speeds.

Horizontal point within objects, circle (ball) in ball (halfway), inverse of cube in cube representing shape inverted internally and externally representing curved space outside that object in regular solids.

Matter, invert, move, reconstitute 

Inverse, mirror, reverse, all most (definitive?) multidimensional concepts when including time, (it) cover(s) all dimensional bases at once. 

Moving vs. stopping, potentials are inverses of the other's type of potential. One (is) of distance, the other of possible directions. 

Outwards from you is out from within to them, outwards from them is from within to without from inside of you. Experience makes one think the opposite. You must learn to constantly switch perspective so that both inner to outer are synonymous from a viewpoint beyond both. Combining all reference points (away from) at once is to see beyond being just you (from only a single perspective in space and time). 
 
 

© 2003-2005 by Jared DuBois