Note: This FAQ was written last year (2004)
when the ride was concieved but not yet written about. The Omoglatron (the
2D version at least) is now ready for boarding. Please keep your hands
at your sides at all time and refrain from vomiting in your seat or onto
others whenever possible. Thank you. Click here
to go to it in the story already in progress.
What is the Omoglatron?
The Omoglatron is an amusement park ride in a
2 dimensional world whose purpose is to simulate being able to see through
curved 2D space. It is was invented by Inventor. It is a follow up to his
original amusement part ride to simulate what one would see moving through
3D space. (See 2D, 3D, 4D, 5D Thinking Made Simple
Section 4.2) He contends that it is possible for his 2D universe to be
curved around itself in the shape of what he calls a ball or a sphere (a
3D version of a circle for those who do not understand 3D concepts). Thus
whatever direction one travels in, one could eventually return to the same
spot. The Omoglatron shows how this would affect how one could see and
understand reality in a spherically (or hyperspherically) curved Universe.
Why does the Omoglatron have a % symbol on
it?
The % symbol is represents the basic concept
of the Omoglatron. If a 2D Universe is curved, an object moving in a straight
line would also be moving in two circles in two directions curving around
two possible objects apart from each other at opposite ends of the Universe
in an equal distance away from the point that trajectory is curving around.
In 2D space this would be drawn as a line between two circles. In curved
3D space, it would look the same from one angle in line with that plane,
as a 2D plane stretching between any two objects separating halfway between
them, and also as as two balls surrounding each of them. As with the 2D
version in which the line and both circles all represent the same line
seen from different angles, in 3D the flat plane, and the two balls would
represent the same plane curving in two opposite directions at once. In
4D space, one could image a 3D universe bending in two directions at once
around two other centers in 4D space of an equal distance apart.
Ok, you said between any two objects, not ones
a half a Universe apart, what is with that?
The curvature would cause any plane halfway between
two objects to bend equally away from both at the same time. Though this
is more pronounced the further the objects are away from each other, that
curvature of the plane in two seemingly opposite directions at once in-between
is there in the distance between any two objects no matter how close they
are to each other or how minimal the curvature (how big the Universe is).
If there is a curvature around any straight
line trajectory in curved space, why do you need two circles if the curvature
extends away from every point equally, isn't that just unnecessarily confusing?
While one ball could explain how any point away
from any object would lead back to the same spot of a ball or circle the
entire lenght of the Universe away from that ball, using two balls shows
aspects of dividing that space up into two sements understandable to a
one dimensional less point of view. A 2D person could understand it as
two circular regions of space curving away from every point, and another
region of space curving back toward another point halfway across the universe
away from there. To a 3D understanding person, they could see this as two
views of a globe, if you were standing on the north pole, you could have
a snapshot of a circle of 1/2 of the Earth as a big circle, taken above
your head downwards with you in the center of the circle. You would need
another separate picture of the other half of the earth taken from the
point of opposite of the view from above your head, from below your feet.
Similarly, if all you could understand was 3D, you could envision a 4D
space, or curved 3D space into a 4th dimension as two balls away from every
point. One would represent the half of the universe which curves away from
wherever you are, and the other to represent space curving back upon that
point opposite from where you are at the other end of the universe.
But if space is empty, how can it be curved?
It can't. To see or imagine the curvature we
need to have or conceptually to put something there to mark it. The curvature
only applies to objects within that region of space in their relation in
distance and time to another region of space, how their shapes change in
relation to objects in different directions and distances away from them
look, and actually are, not just appear, bending in many directions at
once relative to what else is around them, but only relative to the distance
between them. At their surface, they know their shape as defined by themselves
at that point in space and time.
Any examples?
This is from the Notes:
"Orange peel space is shown in the Omoglatron example. Where spinning
and orbiting are aspects of the same thing, movement or speed collapses
space ahead of it in a curved environment, slower speeds expand space like
a circular orange peel. Thus full speed from a 3D point of view is breaking
above the clouds so to speak of the 3D Universe and all points away are
not only equally away but the same point."
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