2D,
3D, 4D, and 5D Thinking Made Simple continued....
(New stuff added, blue stuff was in the original.
Leading up to the Omoglatron...
6.4: Mapping 4D objects on spinning spheres
When Inventor walked into the lab, he thought he knew
the kind of greeting he would get from Assistwo,
but as always,
Assistwo surprised him yet again.
"Hey Inventor, I’m not dead!" Assistwo said.
"I thought you going to say "Hey Inventor, I thought
you were dead!" That has been the reaction I
have been getting
everywhere I go today. But you are right, from
your point of
view, your own continued existence is more important
or
noteworthy to you. Either that or you are smart
enough not to
remind me that I am still here, but it is nice
to see you too,"
Inventor said while settling back into work mode.
"I thought we were done, or done for," Assistwo said.
"Nothing lasts forever, not even time," Inventor
began, "all I really said was now is not the
time to be
discussing too heavily the ramifications of space
and time
being completely interchangeable, and I still
believe that to
be the case. It is still not time to go there
yet. However, my
favorite topic has come around again, and I couldn’t
sit this
one out."
"Oh no," Assistwo said bracing himself, "not again!
Please don’t tell me."
"Yes, that is right, ball spinning!" Inventor said
smiling. "What, you thought I was going to say
something else?"
"I am not touching that one," Assistwo said, "too easy
and too many ways to go, I will let you continue
without
comments for awhile."
"Ok, I will take the ball from here now, so to speak,"
Inventor began. "Stick spinning, and my new favorite,
ball
spinning, illustrates spinning on one, two, and
three axises.
You can spin a stick on two axises but it is
not as fun as
spinning it in only one direction, plus you can’t
paint spots
on it."
Assistwo was beginning to turn purple from restraining
himself from making a comment on this. It was
still just too
easy to say something smart, but he stayed true
to his word and
remained silent.
"Ball spinning," Inventor continued, "will represent
curved 3D space, which as we have already mentioned
can be
analogous to 4D space. We also said 3D space
can be thought to
us 2D people as being similar to 2D space curving
around back
into itself, and 4D space can be thought of as
3D space curving
around itself as well. But that will come later,
for now we
will first deal with the spinning."
Enough time had passed for Assistwo to control himself
from making a smart, wise-ass, and possibly very
rude joke. It
was not easy for Assistwo to let it go, but he
simply said,
"Paint spots on it?"
"Yes, with a ball or sphere we can paint spots on it
relative to the positions of the sides of our
cube. Since the
ball is curved outwards, we can see the spot
at the top and
the spot at the bottom at the same time, something
not even a
3D person could not see in regular 3D space which
is not
curved, or two opposite sides of a cube at once.
Since from a
4D or 3 lines of sight plus away perspective
this is possible,
it appears from a 3D 2 lines of sight plus away
perspective
that 3D space can be curved, which as we already
said
repeatedly only appears to be the case, and only
from a limited
3D perspective."
"Right," said Assistwo, "before getting all cryptic
and mysterious about space and time being interchangeable,
we
did, ok, you did, a pretty good job of explaining
all points of
a mostly 3D cube appearing as flat from 2 directions
perpendicularly and equally "away" from its 8
corners at once.
From those two angles outside of normal 3D perceived
space, a
mostly 3D cube would be indistinguishable from
a fully 4D cube
or Tesseract until it gets turned or you try
to move around it.
Are the 8 corners of the cube analogous to the
8 cube sides of
a Tesseract?"
"I
said we will first deal with the spinning before
getting into curved space or 4D," Inventor reminded.
"Ok, since
stick spinning is my forte, I get to explain
stick spinning in
3D terms, only now we are using balls because
of the spots we
can paint on them. Each of the six spots, best
represented by
different colors, represent 3 sticks, or lines
of sight, all
moving through the center of the ball or sphere
at 90 degree
right angles to each other. Spinning on one axis
only can be
viewed in more than one way. We in the 2D world
can only view
spinning on one axis one way, what we will call
edgewise. In
stick terms, it would seem to be getting thinner
and wider as
it moved with one end further and one end closer,
then both
equal distance, then the other end closer and
its opposite end
further away. There is no top down view of a
spinning stick
from our perspective, alas, what a sight that
would be, as the
spinning requires both of our 2 dimensions to
occur. As it has
already been pointed out, from a 3D 2 line of
sight plus away
point of view, spinning on 2 lines of sight perpendicular
to
each other and the away line of sight would be
similar to each
other, and to the way we view a spinning stick
but the 3rd way
where all points of a plane or 2D world are equal
points away,
that is quite different."
"Yes," said Assistwo, "where the tips go around each
other but never get closer or further away to
the observer,
where the spinning axis is completely in line
with the away
line of sight."
"Exactly Assistwo," said Inventor. "With our ball
with spots on it, the equivalent of that event
would be having
one spot always in the center and four other
spots chasing each
other around the edge. That is one way to view
spinning on one
axis. The other way to view it is 90 degrees
away from that
point where both axises spin points are equally
in the "away"
direction and both spots at the "poles" around
which it spins
are visible at once. The you have a very different
view of the
same spin. Now instead of making a circular motion
around the
visible edge, we see stick spinning the way we
see it in the
2D world, as the spots representing the axises
or sticks come
closer to the viewer and then move away. When
both poles
around which it spins are equal distance away,
the other 2
axises move in a straight line across the middle
in-between
them."
"Don’t they always run in a straight line between
them?" Assistwo asked.
"Yes, but it does not always look that way. Depending
upon the position of the observer, each spot
can seem to travel
around the edge, stay right in front of you,
or seem to
continually move in a straight line in one direction
across, or
a combination of these depending on the angle
of your "away"
position relative to the angle of the spin. If
we spin it on 2
axises at once, it gets even more complicated."
"So if both of the "non-away" axises are both at 90
degree angles to the away line of sight, they
automatically
line up with each other and follow each other
in a straight
line from the away line of sight or away from
whichever other
axis is turning’s perspective. The old "Once
an away direction
is determined, all other points of the other
axises are on a
plane away from it." What about triplanes?" Assistwo
asked.
"Not yet Assistwo, you keep running ahead of me,"
Inventor admonished. "Yes, whichever one of the
3 axises of a
sphere is turning, it serves the same principle
as an away line
of sight, it makes the other two seem to line
up in a
particular way, relative to that motion. In this
case they seem
to follow each other in a line like a big letter
X spinning
when viewed from above. That is something we
can see clearly
when the line of sight is directly over one of
the poles around
which it spins. When both poles are visible or
equal distance
away, both parts of the X converge into what
we know of as 2
line of sight convergence."
"And spinning on two
axises at once", Assistwo quipped.
"That would seem way
if you were directly over one of the poles of spin, the other pole of spin,
were it to be spinning on a 90 degree angle to the first, that extra point
of spin would be around one of the spots moving around the edge. This means
that if you were directly over the first spinning axis and turned exactly
in sync at the same speed with it, it would appear normally to you as if
spinning on only one axis," Inventor said.
"Double spinning,
I don't think I like where this is potentially going," Assistwo said wondering
if he should have had eaten first on the way to work.
"Right you are, to
the game room, Assistwo."
6.5: The Centrifuge and the Omoglatron
Ever since the success
of the 3D amusement park ride, Inventor's experiments were privately funded
by the proceeds from them, leaving Inventor free to invent all kinds of
weird things with seemingly no purpose. Many of these could also double
for new amusement park rides since, as I said, pretty much were lacking
and basically consisted of spinning you around since they have no verticle
axis in their 2D world. One of the older rides already invented was called
the Centrifuge, which Inventor bought anyway since he was now rich, rides
were the reason they had all the funding, and said it was necessary for
his research. He also thought it was fun.
The Centrifuge was
basically a big spinning circle with walls. If you stood in the center
and opened the doors you would see the room outside of it spinning around
like most other Flatland rides. However, if you moved away from the center
spot, you would spin more erratically and faster and eventually if you
moved further away or could not hold a point further away from the center,
you would get thrown up against the wall. Inventor speculated this force
seemed similar to one he called gravity, which of course no one took seriously
as their is no gravity in Flatland or their Universe would seem 1D more
than 2D if they did have such a force. (The lack of gravity also would
make the Centrifuge not work, but never mind that for now, that will come
later.)
On Inventor's
instructions, he and Assistwo got into the Centrifuge ride. In the middle
he set up a video camera. He instructed Assistwo to hold on to one wall
while he stood on the opposite side and turned the ride up to full speed
for 5 minutes. Assistwo was right, it was not a good idea to have had lunch
first on the way to work.
After they were done,
Inventor showed the videotape.
"You don't look so
well, Assistwo," he noticed.
"Was it really necessary
for us to be in the videotape? Couldn't you have used dummies or poles
or anything else?" Assistwo wondered aloud.
"Yes, but then it
wouldn't have been as fun. You really should try to enjoy your work more,
Assistwo," Inventor added.
"I just had lunch,"
Assistwo said.
"Well, you should
have said something. As we can see on the tape, though we are clearly spinning
around the camera, it looks identical to this tape we made yesterday where
we stood in the same spots and spun the camera around, except for the part
where you throw up. Next time, say something," he added.
|